11/4/2022 0 Comments Latest mame4all emulator![]() ![]() ![]() Some games suffer the “Treacly” slow Sound/Music (Seems to affect older ROMS Donkey Kong, Defender etc)Īnother interesting note after a little more testing: ALL games tested play at least 100% with the exception of: N.A.R.C (TMS34010 CPU 60%) and Out Run (Twin 68000 CPU’s 90%) This is no doubt due to the complexity of the Hardware involved, but they play more than acceptablyĥ. Performance - After Testing many Titles across the range of what MAME4ALL can emulate the Performance is approximately 200-250% of AdvMAME 0.94. 8Bit colour affects any game post 1984/5 - To many to list but including: ATARI SYSTEM 2 (Paperboy, A.P.B, etc), SEGA System 16 B (Golden Axe), IREM M72 Board (R-Type I & II ), SEGA Outrun Board (Hang On, Out Run), TAITO 68000 (Rainbow Islands, Operation Wolf), CAPCOM CPS (Forgotten Worlds, Ghouls N Ghosts etc) SNK NeoGeo MVS (Baseball Stars, Metal Slug etc), WILLIAMS Y UNIT (Smash TV), WILLIAMS Z UNIT (N.A.R.C)Ĥ. Raspbian Images - Little discernible difference in speed (Against: -wheezy-raspbian and -wheezy-raspbian) running in “X” or Consoleģ. Running under “X” vs Console - Little discernible difference in speed of any ROMĢ. I have also put a Mention/Link in the "EMULATION ON THE RPi (UPDATE)" Threadġ. I will do some further testing and log anything else as requested, but it's definitely the BEST performing version of MAME for the RPi thus far, it's running most Titles Fullspeed/Fullscreen under "X" in a 1920 X 1200 Framebuffer Window at 900MHz (My Settings)?! (Even AdvMAME 0.94 doesn't get anywhere NEAR that Performance) Congrats! LATEST MAME4ALL EMULATOR PSPThe other nice functionality is that the Williams games don’t seem to suffer the indignity of getting “Stuck” on the “Factory Settings Restored” screen which is an issue with MAME4ALL (On the PSP version anyway, I had to devise a pretty convoluted way of getting over this) With Donkey Kong (Amongst others) although the framerate is a constant 60FPS, the sound is not “Laggy” but SLOW (Although it’s in Treacle!) which is odd because if you take the “Frame Limit” off, DK runs at about 350-400%! Any ideas on what’s causing this? Yeah, it will be the 8bit colours then (I did think that may have been the case after I posted!). ![]()
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